Announced for the PlayStation 4 and other consoles at the beginning of May, there was never any doubt that the next Call of Duty, titled Call of Duty: Ghosts, would be coming to the Xbox One as well upon the console's announcement. We didn't need to wait long after the unveiling of the Xbox One to get confirmation of the game; during the official Xbox One conference, Activision unveiled Call of Duty: Ghosts for the Xbox One, continuing the strong partnership both Activision and Microsoft cultivated in the prior console generation.
For this entry in the series, developer duties revert back to the creator of the franchise, Infinity Ward, who are sticking with what made the series popular: a first-person shooter with both single and multiplayer game modes. Infinity Ward is harnessing the power of the Xbox One to provide destructible environments, character models with more detail and weapons that more accurately portray their real-life counterparts. Mark Rubin, executive producer at Infinity Ward, has spoken at length about the game at numerous conferences, including the recently held Xbox One conference. When referring to the story, Rubin states the new graphics engine will “allow more emotion and a better connection with the player” in a story that features your squad as the underdog, rather than a powerful militaristic force. Rubin continues by saying “I think this is the first time we’ve turned the tables on that. When you play the game, you’re immersed in this situation where you cannot call in a huge armada to support you. It creates a sense of, ‘Oh, I’m a little vulnerable here. Those guys have better stuff than I do.’ It’s not outwardly told to you, but you get the sense from playing.”
One new improvement that has everyone talking? The addition of a dog to your squad, who will not only seek out explosives but also disarm and incapacitate your enemies. The script, written by Traffic and Syriana scribe Stephan Gaghan, shows Activision's focus on making the story in Call of Duty: Ghosts the most mature and heartfelt yet.
Multiplayer will of course be included, but Activision isn't yet speaking about that despite mentioning that it exists and it will be an integral part of the gameplay experience. We'll likely hear more about that at E3 2013.
What we do know is that Activision is looking to continue the tradition of timed exclusive content for the Xbox brand, just like it did with past Call of Duty titles on the Xbox 360. The Xbox One will be host to Call of Duty: Ghosts downloadable content months before the PS4 and PC, making this version of the game the one to get for Call of Duty fanatics.
At the game's official unveiling on May 2nd, Rubin had some interesting insights into the direction of the series that still holds true today. "Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we're not resting on our laurels,” Rubin stated. “We saw the console transition as the perfect opportunity to start a new chapter for COD. So we're building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can't wait to share them with our community."
It's unclear whether Call of Duty: Ghosts will take advantage of other Xbox One features, such as Kinect, or whether the game will be available for the Xbox One at launch as no release date has been announced for the system. Check back with us frequently though for all your Call of Duty: Ghosts related needs!
Article by - Joshua Phillips
Insert Date: 05/28/2013
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