There has been no shortage of games tagged with the illustrious title of Metal Gear in recent years. Metal Gear Rising: Revengeance, Metal Gear Solid: Peace Walker and even the 2013 release of Metal Gear Solid: The Legacy Collection which compiles all of the games found within the series from its debut in 1987, through to 2012. Not a single entry to the franchise has slipped below a score of 75 according to Metacritic, and the list of existing games now numbers nine. With such a gaming pedigree behind it, there’s an understandable pressure facing developer Konami and creator Hideo Kojima to pull something remarkable out of the bag for the next generation of game consoles.
The run up to the release of Metal Gear Solid V: The Phantom Pain has somewhat mirrored the stealth genre in which the game firmly resides. In August, 2012, we were informed of a new project entitled Metal Gear Solid: Ground Zeroes coming from the creator of Metal Gera, Kojima. It was an interesting enough announcement, knowing that the timing would likely push this game into the world of the next generation gaming machines. September, 2012, heralded another mystery however, when the completely fictional developer Moby Dick Studios released a trailer for the game The Phantom Pain, a trailer that displayed an almost entirely concealed Metal Gear Solid V logo. The puzzled community waited until March of 2013 to discover that the two projects are actually one; that together they form Metal Gear Solid V: The Phantom Pain.
Ground Zeroes, the game first announced, actually serves as the prologue for the complete game and its purpose is almost that of a tutorial to introduce you to the new world of Metal Gear. Creator Kojima has always kept a finger on the pulse when it comes to the success of games in the west, and the series has adapted to suit the demands of the western world. This trend continues into Metal Gear Solid V which offers an experience unlike any of its predecessors with seamless transitions between cut scenes and gameplay, and an open world large enough to have players of Assassin’s Creed and Grand Theft Auto turning their heads. Ground Zeroes is your opportunity to get used to the new play style before being thrust into the 300 times larger world of The Phantom Pain.
Kojima explained, "One thing, for sure, is that we've tried to make this game as friendly as possible to people who are used to playing other games." That means you can expect to see some similarities to other stealth genre titles such as Splinter Cell, with target tagging, slow-motion camera moments and the ability to engage with the terrain around you and jump into different vehicles to drive around. There’s also an interesting feature that gives you a matter of moments to take out a target after being spotted, before he or she raises the alarm.
Metal Gear Solid V should come complete with plenty of replay appeal, with user generated missions accessible within the world and creatable on smartphone or tablet, and the community ranked No Kill, No Alert challenges. You may also find that the same mission could have a completely different feel on another day due to different weather conditions or a different attack strategy.
There’s no denying that Konami is positioning Metal Gear Solid V for a top spot position when it comes to next generation games, challenging other vast open world titles such as the Elder Scrolls, Assassin’s Creed and Grand Theft Auto. Beautiful graphics, an all-new play style and a compelling storyline that continues the tale of Big Boss in a direct sequel to Peace Walker; these are all elements that will attract newcomers to the series and existing fans alike. Although Metal Gear Solid V will be coming to the next generation Xbox One and PlayStation 4, you’ll still be able to enjoy the game on the Xbox 360 or PlayStation 3. Don’t expect the graphics to be quite as impressive if you choose a current generation option though. Although the release date remains shrouded in mystery, it’s expected to fall within 2014.
What do you think of an open world Metal Gear Solid game? Will it enhance the experience or would you prefer a more traditional Metal Gear format? Have your say in the comments below.
Article by - Rebecca Waterman
Insert Date: 10/16/2013
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