It comes as no surprise that Thief, announced previously for the PlayStation 4 and PC, would appear as an Xbox One title; during the game's initial announcement, the ominous "and other next generation systems" line was added to the release systems which could only mean Xbox One. However, now that the Xbox One is officially announced Square and Eidos-Montreal have wasted no time in announcing the game's official status as an Xbox One title. Eidos-Montreal General Manager Stephane D’Astous was particularly excited to announce the game, claiming "The team at Eidos-Montreal is thrilled to confirm that Thief is coming to Xbox One. The next generation of home consoles allow us to create the best and the most immersive Thief game ever."
What can we expect from Thief? A mixture of what made the older games in the series unique along with some modern sensibilities, for better or for worse.
Players will once again take on the role of Garrett who has received a makeover since his early Thief days, now sporting a gothic, ninjaish look not unlike Tenchu crossed with Castlevania. His trademark bow is back, enabling him to not only incapacitate his enemies but to put out candles and shoot ropes that enable him to climb to new heights. As you would expect from the franchise, the game is heavily stealth-based much like Dishonored before it, which is ironic in that Dishonored borrowed much from the Thief series. Garrett will have multiple ways to secure an objective but, unlike Corvo, whose objectives always relied on a human target, Garrett's objectives are item-based hence the title of the game. In previous games in the series, failure to complete an objective most likely meant the failure of the level; in the reboot, the game will adapt around your failures, providing alternative methods to accomplish your goal: one of the modern sensibilities mentioned earlier.
Like Dishonored, the gameplay in Thief is divided into three distinct parts: infiltration, theft and escape. Getting in may be the easy part: it's getting out that may prove difficult, especially if you leave a path of destruction in your wake. Hiding bodies and remaining silent in getting to your target will aid you when it comes time to escape. To this end, the developers have claimed that it's possible to complete the game without killing a single individual, which is a nice nod to the previous games in the series.
Primarily a first-person game, the view switches to third-person when climbing or performing other acrobatic maneuvers to keep the sense of action high and keep players invested in the experience. Another modern sensibility but one that is hard to argue against including.
As mentioned previously, there are multiple ways to achieve every goal and in addition to that, there are multiple subquests to complete within each level. While it's possible to just get your item and get back out, gamers who are looking to prolong the experience or add a bit of challenge can attempt to complete as many of these additional quests as they want. Unlike previous games in the series, should Garrett come under attack he is not completely helpless; the addition of a Focus Mode enables Garrett to target his enemies weak points.
The comparisons to Dishonored have run rampant since the first look at Thief's gameplay due to the similarities the two games have. However, it's only natural that Thief is like Dishonored as Dishonored originally borrowed many of the same gameplay ideas from the original Thief released in the 90s, as Thief produer Stephane Roy pointed out to IGN: "“I would be lying if I told you that, ‘No, no, it wasn’t important. What is that game?’ We have to work very hard to make sure that some people know we’re not taking inspiration from Dishonored. Dishonored was inspired by the original Thief. We have to teach them that we are the grandfather of that type of gameplay."
Everyone here at Xbox One Experts can't wait to get finally get our hands on the sneaky Thief and we assure you that you shouldn't either. The game is shaping up to be the Xbox One's first great stealth game and we are watching it's development with an eagle eye to bring you more news as it appears.
Article by - Joshua Phillips
Insert Date: 06/03/2013
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