The rebrand of the Tomb Raider franchise in 2013 was met with plenty of critical acclaim, and has appeared in many a ‘Top Games of 2013’ list. Square Enix brought the series back to life with a likeable Lara Croft, some great adventure gameplay and some stunning graphics. It wasn’t surprising therefore that this would be a game pegged for re-release on the next-gen gaming consoles, the Xbox One and the PlayStation 4.
Although a spokesperson from Square explains that, "Both platforms offer the same outstanding Tomb Raider experience," gamers aren’t so sure, with reports that the PlayStation 4 version will run at 60fps, compared to just 30fps on the Xbox One game. According to Square, "Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy."
Tomb Raider: Definitive Edition will launch onto the Xbox One and PlayStation 4 on the 28th of January in North America, and the 31st of January in Europe. Developer Crystal Dynamics has been quick to explain that this is not simply a port of the game released in 2013 for the Xbox 360, PlayStation 3 and PC, but rather that it has been redesigned and rebuilt from the ground up for the new consoles.
This isn’t the first report of the Xbox One struggling to keep up, as many launch titles were released with a lower equivalent frame rate and resolution to the PlayStation 4 versions. Don’t panic just yet though, as you’d find it virtually impossible to tell which version you were looking at were they to be run side by side.
Does it matter to you if the frame rate is lower on the Xbox One? Or does it only bother you if it starts to impact your gameplay? Have your say in the comments below.
Article by - Rebecca Waterman
Insert Date: 01/24/2014