Xbox 180 - What Does This Mean?

MikeJ's picture
Mon, 06/24/2013 - 09:56 -- MikeJ

It’s no secret that, on the whole, the gaming community have grabbed their torches and pitchforks and chased the Xbox One in to locking itself in to its castle dungeon. Xbox One at E3, while a success for gaming, was overshadowed by two key factors: Always on and their DRM policies.

While locked in its dungeon during the days following the expo, Microsoft and its developers had a lot of thinking to do. It was generally agreed that the PS4 ‘won’ E3 because it didn’t have complex rules for connecting to the internet and lending games to your friends. On the gaming front, I have to say that Microsoft won, but it’s these two factors which everybody has focused on and allowed them to be a deciding factor.

It is because of this that during the week following E3 Microsoft announced that the Xbox One would NOT require you to log on to the internet once every 24 hours, and we can trade, gift and lend games just as we do now. All the system will require is a patch which will download the first time you turn on the console.

Xbox 180 - What Does This Mean?You would imagine the gaming community would rejoice at this information, but it just seems that the announcement has been met with more animosity.

“Look at them trying to weasel out of the situation.”

“It’s going to take a long time for them to regain my trust.”

It is such as these which are frustrating. By doing what they have done, Microsoft have acknowledged that they had made an unfavorable decision, and they are concerned enough about the backlash that they have completely reversed their standpoint.

While nuclear submarine staff will now be able to play their new Xbox One games and then give them to a friend without any hassle, there are drawbacks.

The Xbox One will now require the disc to be in the tray in order to play a game, regardless of it being loaded to the console. This means there won’t be instant switches between games. This is a small price to pay, but a price none the less.

Cloud storage, or lack thereof, now means that family members won’t be able to share games. Now if Dad wants to play Halo at home while his son wants to play at college, they will need to buy two separate copies in order to do so. You could see what Microsoft wanted to do by limiting resale and gifting – they were working towards a digital/download future, whereby you cannot resell.

Microsoft wanted the future, whereas gamers want to remain in the present. Without having to sell hard copies of games the cost of distribution would come down – thus we would be paying less for our games.

And it’s not like you get much for trade-ins. I got £3 ($4.63 USD) for a copy of Dead Rising 2: Off The Record just 6 months after the game was released.

Always on was a good idea for those of us lucky to have stable internet connections as it meant that the system could update even if we weren’t around. Imagine a gaming world where you could load a game and never have to see the dreaded message ‘an update is available.’

It is small touches such as these which Microsoft were working toward, and it’s unfortunate that gamers just weren’t ready to embrace them yet. Eventually we will have Steam-esque systems on our consoles, so there will only be the option of downloading games, and zero option of trading them in.

While this will see the downfall of gaming retailers, it will see a rise in midnight sales of big releases.

But these factors are not what interest gamers at the moment, and after witnessing such a vocal backlash, it’s unlikely that we will see a developer attempt similar DRM policies in the next generation either. It is likely to be something which the community will need to be drip fed and introduced to slowly. Change scares people, and people clearly want to continue to receive 10% trade in value for their brand new titles.

Despite the issues of the week during and post E3, Amazon have announced that pre-orders have exceed all expectations. Figures of +4000% on the same period last year have been thrown about. Surely that shows that these policies weren’t all that important to those who care about the bigger picture: games.

What do you think about the Xbox 180? Were you pleased? Disappointed? Do you expect to see it reappear in the future? Let us know in the comments.

Article by - Mike Jeavons
Insert Date: 6/24/2013

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Comments

Your missing the bigger picture! How many people and businesses will be negatively affected by DRMs? A great deal would. Hint the customer backlash. It was a greater cost to keep DRMs, rather then imbrace them. Trade ins are not that bad if your a pro me member at GameStop. The slims of both the Xbox 360 & PS3 are older then your past 6 month old game you traded and I got over $100 per console, plus trading toward a game or console usually boosts your overall trade in value. So simple trade smart just like your suppose to shop smart and that won't be a factor. Duh! Most of my games and consoles I never paid full price out of pocket do to smart trading. And if my friend or dad wanna borrow my games then can just ask or buy their own if it in their eyes is a must have. Really not that serious. We've been doing it for yrs. & if ps4 & x-one are so next gen, then like the Wii U they can install a standby automatic download feature & as long as its setup & has access to Internet, it will download updates without bothering you with update messages. So DRMs and always online is a poor excuse. Microsoft and it's partnered developers simply saw this $$ & $$$$$$$, rather then thought about us gamers from the jump. But due to the backlash & losing customers to PS4, is why they decided to drop DRMs....not because of us gamers. Two points that prove this: 1. They basically told gamers to stick to the 360 if they didn't like the new policy & 2. They took DRMs out AFTER they saw how POORLY they were selling up against PS4. On top of everything they will still not feature Indie Game developers and lack power against the PS4's hardware. PS4 is the clear winner & it's time MICROSOFT & IT'S SUPPORTERS UNDERSTAND IT!

I agree with most of what you said. I'm still sceptical about that so called day one patch that Micro$oft is bragging about. Sure they can do a software patch to reverse all these restrictions but it's just software, the hardware was originally designed to implement these restrictions so that's what worries me. Micro$oft can do a complete reversal later in the consoles life cycle to please the game developers because of their so called piracy and used games are killing us concerns. I will be sitting on the fence next gen to see what Sony and Micro$oft does with their consoles later in the future. I just don't like where consoles are headed with this whole cloud DRM based gaming crap. I want to own my games on a physical disc, not purchase a license to use it and to not own it. Digital downloads will come and go, once the game is removed off the server it can no longer be played on that console. The console becomes an expensive brick but as long as I have the physical copy I can play it long after the console is no longer supported. Another thing that I hate is having the next gen Kinect forced on me. I never purchased the original Kinect for the 360 so why do I need Kinect 2 to be connected to play the Xbone. I don't care about that gimmicky crap to talk to my XBOX. Stop forcing gimmicks on us Micro$oft, not to mention the whole always watching and listening, that's just creepy as hell.

Me personally, I love to game. Ever since I was able to venture off from home, I always tried to make it my mission to own every next gen possible. Don't get me wrong, there are good classics but I believe I reached a point in my life that classics are just for the moment so I collect them in moderation. However, next gen gaming has my heart and soul. I love seeing how far we've come and just enjoying the experience. I currently have a Wii U & PS Vita. I have my ps4, watchdogs & bf4 paid off and I'm very excited to play. Playstation has brought me this excitement by keeping their console soley based on the gamers. When I saw the Xbox One, don't get me wrong I was excited because I did own an Xbox 360 & was hoping to be able to possibly enjoy both future consoles with my existing. However DRMs and restrictions and TV..TV..TV..killed that feeling. The fact that they kept to it until they realized they were losing in sales and then decided to drop everything..killed that feeling more. I believe every fan can agree it did the same for them. I too never bought the kinect or move due to more overly enjoy games that had no functionality or real use for it. I honestly just need my console, Internet, controller, headset and game..and I'm simply in heaven. Day One editions don't highly move me either unless there coming with something that I find ultimately amazing or just don't want to run into the fact of waiting due to the console still being sold out. I love making purchases and understand once the purchase is finalized, I can do whatever I like with my now owned product. I just don't fully see that with the Xbox One right now & maybe things will change and I'll buy it when the price drops and maybe when the kinect is removed from the bundle and an actual headset is added to it. For right now though, its PLAYSTATION NATION FOR ME ;)

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