When it comes to new hardware, fans are always eager to get their hands on new information. Fortunately, there seems to be a fair amount of information rising about the components of the upcoming next-generation console by Microsoft, the Xbox One, specifically when it comes to the GPU.
For starters, while the Xbox One seems to have plenty of good things going for it considering its current lineup of games—15 exclusives to the console, eight of which are brand new franchises certain to excite Xbox fans all around—it does have its shortcomings. Perhaps the most notable example is the fact that the console's GPU may not quite be as powerful as what will be in the competing Sony PlayStation 4. For comparison, the GPU in the PlayStation 4 will feature 1.84 TFLOPS and use AMD's next-generation Radeon engine while the Xbox One is due to use a setup that returns 1.2 TFLOPS and uses 768 threads.
Though the true performance does ultimately depend on how well the rest of the hardware works with one another and how much care developers put into using the hardware correctly, it is still a fact worth pointing out. The reason behind this is simple, according to an interview with Engadget: "We purposefully did not target the highest-end graphics. We targeted more as a broad entertainment play and did it in an intelligent way." Fans who were expecting to be blown away by the hardware in the Xbox One may be disappointed but rest assured the GPU will be able to power games that look far greater than the Xbox 360.
While the Microsoft engineer did not go into further detail on how the company would perform this in an "intelligent" way, more information about how the Xbox One functions during its various states surfaced in a Kotaku article. Perhaps the most notable fact was its "running" active state, which was described as the following: "The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it." The fact that games may only access up to 90% of the GPU is worrisome, as it may mean that Xbox One games may not look or run quite as good as their PlayStation 4 counterparts.
However, one thing to keep in mind is that the GPU is based on DirectX 11 technology and is made to run in sync with the other hardware in the device, meaning that while games can only use 90% of the GPU the tight integration with the rest of the hardware may make up for this shortcoming. In addition, Microsoft claims that the digital cloud will handle the computations of some game's graphics, meaning that the Xbox One is not confined solely to the specs we see inside the device.
As E3 2013 approaches, it's a given we will see what the GPU is capable of and some clearer hardware specs. Check Xbox One Experts often for the latest Xbox One hardware news!
Article by - Joshua Phillips
Insert Date: 06/06/2013
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